NAZAR [2024]
Funded by the Arab Fund for Arts and Culture
A Multi-sensory Live Performance Incorporating VR
R&D was supported by Arts Council England and B3
This multi-sensory live performance incorporating VR weaves a distant future in which users access the excavated home of a virtual dweller-in-the-hill in search of personalised Evil Eye treatments. Drawing on game mechanics and interactive storytelling, Nazar fully immerses audiences through visuals, sound, smell, taste and touch – temporarily transforming the performance stage in a ritualistic act of soft resistance that seeks to restore the body, collective memory and intangible heritage.
3D scans optimized for VR. Some of the building blocks that make up the Digital Archive. Swipe and zoom to check the models.
3D scans of objects used in the protection practices and the digital reconstruction of my childhood home.
There Exists – Studio ANRK [2023]
Funded by the BFI
VR experience
This data-powered VR experience recreates the extraordinary journey of an 18th century London-born woman. It explores whether we can trace the lives of individuals through data, and bring context to their story by looking at the aggregate. For this project I participated in creating animations and rigging characters in Blender. I also developed an accompanying prototype that explores archival practices in Unreal Engine.
StoryTrails – StoryFutures [2021-2022]
Funded by the BFI
VR experience
This visually arresting, graphic blend of BFI archives and interactive animated models was developed from a series of Lino prints by artist Mike Hatjoullis. Promenade immerses the player in a series of de-constructed city scenes to tell the untold story of Mike’s background, transcending from 2nd generation Greek Cypriot immigrant worker in the heyday of 1950s Blackpool to become an influential RCA textile Designer and Master Printmaker. I created the environment art in VR using Gravity Sketch and worked with a game developer in Unity to develop the experience, creating custom shaders and stylized animations and VFX.
Homecoming – Resonate [2023]
Funded by Arts Council England – ArtHouse Jersey
VR experience
This process of re-interpretation and re-telling of the story of Dot, a resident of Jersey Island, explores game mechanics, interactive storytelling and AR. For this project I began by experimenting with open access geographical data to reconstruct the landscape of the island in Unreal Engine. I then populated it with foliage, props and animated creatures to craft an environment that tells the story of Dot based solely on clues found in her audio-recording. The process evolved to incorporate hand-tracking in AR as currency for exchange between the physical world and the augmented environment, bringing Dot’s garden into the gallery space for audiences to explore and engage with on their own accord.
Sacred Spaces – Wanda Hu [2023]
Funded by Arts Council England
VR experience
This VR experience features 5 spaces of worship for players to explore and experience the feeling of being immersed in the sounds and architecture of various sacred spaces. I created the environment art and designs in Blender and developed the experience in Unreal Engine. The project was exhibited at Epic Games in London.
Environments