XR Projects

LK|[XR Art] Showreel 2024

NAZARLara Habib Kobeissi [2024-25]
A Multi-sensory Live Performance Incorporating VR

Funded by the Arab Fund for Arts and Culture
R&D was supported by Arts Council England and B3

This multi-sensory live performance incorporating VR weaves a distant future in which participants access the excavated home of a virtual dweller-in-the-hill in search of personalised Evil Eye treatments. Drawing on game mechanics and interactive storytelling, Nazar fully immerses audiences through visuals, sound, smell, taste and touch – temporarily transforming the performance stage in a ritualistic act of soft resistance that seeks to restore the body, collective memory and intangible heritage.





3D scans optimized for VR. Some of the building blocks that make up the Digital Archive. Swipe and zoom to check the models.

3D scans of objects used in the protection practices and the digital reconstruction of my childhood home.

There Exists – Studio ANRK [2023]
VR experience

Premiered at SXSW Sydney
Funded by the BFI

This data-powered VR experience delves into the early interactions between the Traditional Owners of the land and English settlers in New South Wales. Developed in collaboration with First Nations creatives and consultants, it offers fresh perspectives on the English arrival, narrated through the eyes of one of the earliest female indentured servants and the Dharug people she encountered. There Exists explores whether we can trace the lives of individuals through data, and bring context to their story by looking at the aggregate.

My contribution: I cleaned-up, textured and rigged 16 characters using Blender, Character Creator and AccuRIG in preparation to receive motion-capture animations. I created animation sequences and developed an accompanying VR prototype [Archive Visualizer] that delivers new ways of engaging with archival material in Unreal Engine.

StoryTrails – StoryFutures [2021-2022]
VR experience

Funded by the BFI and StoryFutures

This visually arresting, graphic blend of BFI archives and interactive animated models was developed from a series of Lino prints by artist Mike Hatjoullis. Promenade immerses the player in a series of de-constructed city scenes to tell the untold story of Mike’s background, transcending from 2nd generation Greek Cypriot immigrant worker in the heyday of 1950s Blackpool to become an influential RCA textile Designer and Master Printmaker.

My contribution: I created the environment art in VR using Gravity Sketch and worked with a game developer in Unity to develop the experience, creating custom shaders and stylized animations and VFX.